﻿using System;
using System.Collections.Generic;

[Serializable]
public class SuitResistance : PropertyBase
{
    public const string key = "SuitResistance_";
    public PropertyValue<object> fireResistance = new PropertyValue<object>(0,GMConfig.KeyType.PercentKey + "fireResistance");
    public PropertyValue<object> iceResistance = new PropertyValue<object>(0,GMConfig.KeyType.PercentKey + "iceResistance");
    public PropertyValue<object> toxicResistance = new PropertyValue<object>(0,GMConfig.KeyType.PercentKey + "toxicResistance");
    public PropertyValue<object> blockResistance = new PropertyValue<object>(0,GMConfig.KeyType.PercentKey + "blockResistance");
    public PropertyValue<object> bloodResistance = new PropertyValue<object>(0,GMConfig.KeyType.AddRandKey + "blood");
    public PropertyValue<object> randResistance = new PropertyValue<object>(0,GMConfig.KeyType.Commond + "randResistance");

    public SuitResistance()
    {       
        propertyList.Add(fireResistance);
        propertyList.Add(iceResistance);
        propertyList.Add(toxicResistance);
        propertyList.Add(blockResistance);
        propertyList.Add(bloodResistance);
        propertyList.Add(randResistance);
    }
}